
Realistic atmosphere rendering
About this project This is an implementation of a complete atmospheric model and renderer with support of multiple scattering approximation that gives the sky its specific sky-blue color, sun transmittance, aerial-perspective, soft shadows, dynamic time of day, dynamic volumetric clouds with variable sizes, types and coverage and screen space god rays approximation. All that and more running under 1.5 ms on RTX 4080. This code is a part of my masters thesis called ‘Realistic atmosphere rendering’. ...