Hammock - Vulkan graphics engine
Custom real-time physically-based graphics engine using c++23 and Vulkan - the next generation graphics API. About this project I’ve always enjoyed playing video games, but not quite like everyone else. While most people are immersed in the gameplay, I’ve always been curious about what’s happening under the hood. How do these games keep looking better and better? How is it even possible to render such detailed worlds on everyday hardware? These questions have fascinated me for as long as I can remember. ...