VulkanSurfer - minimal window library for Vulkan

About this project In graphics engines and renderers, window management and event handling is often a necessary but tedious task. Most developers choose to abstract this functionality using libraries like GLFW, SDL, or similar tools. While these libraries are robust and feature-rich, they tend to be heavyweight and require installation via NuGet, vcpkg, or manual downloads. This can impact the portability of projects that rely on them. As a researcher and graphics programming enthusiast, my needs are simpler. I primarily need a window for the rendering surface and basic input handling—just enough to close the window with the Esc key or enable basic camera movement. For such straightforward requirements, using a large library often feels like overkill. Don’t get me wrong—SDL2 is excellent, and GLFW is truly amazing. But for smaller projects, their size and complexity can be unnecessary. ...

417 words · Matej Elias